You bring the idea.
I build the whole thing.
Seventeen years turning hard ideas into working software — AI/ML, simulation, and the cloud that ships it.
I didn't start as an engineer.
I ended up one.
I came up as a 3D artist — modeling, texturing, lighting. The craft of making something look like it belongs.
From making the art
to running the whole thing.
Seventeen years at a simulation company. I went from creating the art to leading production on fifty-plus large, technical projects — wrangling artists, developers, and specialists through the entire messy lifecycle.
One bug I had to live with every single day. Every time I raised it, the answer was the same. A feature I wanted? Impossible. An idea I had? Impossible — for one invented reason after another.
Eventually it was obvious. It didn't mean can't. It meant won't.
So I taught myself to program — Python, then C++, then whatever the problem demanded — and fixed it myself.
I can make a thing work — and make it feel like something.
The thing I chase hasn't changed since the start: the moment a half-formed idea suddenly runs on a screen.
Today I build entire products alone, using modern AI tooling to move at a pace that used to take a whole team. The art training never left — and “work” plus “feel” turns out to be rarer than it should be.
Most artists never become technical leads — unable, or unwilling to stretch that far.
Doing both is the rare part. It's where I'm useful: creative problem-solving, product direction, and the judgment to hold an entire system in one head.
I don't know
the limit anymore.
And that's the point. AI-assisted workflows have collapsed the distance between idea and reality. I'm shipping things today I couldn't have imagined a year ago — and the pace only compounds.
I always heard “that can't be done” as a starting line. Now the starting line keeps moving — and I move with it.