3D artist → solo engineer

You bring the idea.
I build the whole thing.

Seventeen years turning hard ideas into working software — AI/ML, simulation, and the cloud that ships it.

A résumé is the short version. Here's the real one.
01 — Origin

I didn't start as an engineer.
I ended up one.

I came up as a 3D artist — modeling, texturing, lighting. The craft of making something look like it belongs.

02 — The climb

From making the art
to running the whole thing.

Seventeen years at a simulation company. I went from creating the art to leading production on fifty-plus large, technical projects — wrangling artists, developers, and specialists through the entire messy lifecycle.

03 — The word
Impossible.

One bug I had to live with every single day. Every time I raised it, the answer was the same. A feature I wanted? Impossible. An idea I had? Impossible — for one invented reason after another.

Eventually it was obvious. It didn't mean can't. It meant won't.

So I taught myself to program — Python, then C++, then whatever the problem demanded — and fixed it myself.

04 — The blend

I can make a thing work — and make it feel like something.

The thing I chase hasn't changed since the start: the moment a half-formed idea suddenly runs on a screen.

Today I build entire products alone, using modern AI tooling to move at a pace that used to take a whole team. The art training never left — and “work” plus “feel” turns out to be rarer than it should be.

05 — What that makes me

Most artists never become technical leads — unable, or unwilling to stretch that far.

Doing both is the rare part. It's where I'm useful: creative problem-solving, product direction, and the judgment to hold an entire system in one head.

End to end
Whole products — frontend, backend, and the pipeline that ships them. Idea to deployed.
AI / ML & sim
Physics engines, reinforcement-learning pipelines, training & evaluation. The numbers match the behavior.
Cloud / infra
AWS, infrastructure-as-code, CI/CD that deploys itself. No secrets lying around.
The visual side
Brand, UI, real-time 3D. How it looks and feels — not just whether it compiles.
07 — Where I'm going

I don't know
the limit anymore.

And that's the point. AI-assisted workflows have collapsed the distance between idea and reality. I'm shipping things today I couldn't have imagined a year ago — and the pace only compounds.

I always heard “that can't be done” as a starting line. Now the starting line keeps moving — and I move with it.

Contact

Tell me what you're building.

An AI/ML idea that needs to become realA hard system nobody wants to ownA prototype that has to be fast — and not embarrassing